Ken's Design & Development Notes

Just talking about stuff I've learned…

Imagination and Pine Cones

with one comment

The closest pic I had to a pine cone.

Our wives met first, before Justin and I got together.  If I recall correctly, they started spending time together (at “park days”) because their kids and ours knew how to play. 

What kid doesn’t know how to play?  Well, quite a few, actually.  See, our children can sit on the ground, pick up pine cones, pretend that the pine cones are people or knights or dragons,  and have just as much fun as if they were playing something like MineCraft!

We noticed that many other kids would get bored quickly unless they were entertained by someone or something else.  Unfortunately they weren’t practiced at using their own creativity and entertaining themselves.

I like games that allow kids and adults to exercise their imagination, and don’t allow them to just sit back and be entertained. 

So the challenge I give myself is, how can we accomplish this while at the same time presenting an initial gaming experiences that draws people in?  hmm…. 

I haven’t “cracked that” yet…

Written by kenccone

July 25, 2012 at 5:01 am

Posted in Game Development

One Response

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  1. The way I’d approach this is to market for the story/action/etc., and then leave small puzzle-type situations throughout the game that encourages lateral thinking. I’m glad to hear the motivations you have for this, as too often meaning takes a back seat to mind numbing escapism.

    psycandygames

    July 27, 2012 at 6:08 am


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